RESUME
DESIGN SKILLS
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World Building
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Scene Composition
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Environment Storytelling
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Landscape | Terrain Editing
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Single Player Design
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Multiplayer Design
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Rapid Prototyping
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Scripting | Visual Scripting
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Design Documentation
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Audio Design
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Animation
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Cinematics | Matinee/Level Sequence
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Level Lighting
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UE4 Material Editing
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BSP | White box | Grey box
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3D Modeling
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Unwrapping | Texturing
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Quality Assurance (QA)
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Agile | Scrum
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AR/VR Development
SOFTWARE | TOOLS
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Perforce
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Jira
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Auto desk 3DS Max | Maya
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Adobe Photoshop | Illustrator
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Adobe Premier
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Audacity
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Crazy Bump | xNormals
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Substance Painter
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Quixel Suite
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Microsoft Office Suite
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Unreal Engine 5
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Unity 5
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Creation Kit (Skyrim, Fallout 4)
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Hammer Editor (Half-Life 2)
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Chrome Engine 6 (Dying Light)
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Source
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Radiant
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Galaxy Map Editor
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CryEngine
ENGINES | EDITORS
SCRIPTING LANGUAGES
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UE4 Blueprints | UE3 Kismet
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Papyrus (Creation Kit)
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Hammer I/O
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Chrome 6 (Dying Light)
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C#
CONTACT
+1 9723704168
Download Resume
INDUSTRY EXPERIENCE
Concord | Firewalk Studios - Sony Interactive Entertainment
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Design point on The Pines responsible for designing and blocking out battle spaces with good flow
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Designed, detailed, and polished multiple areas in 8 maps in collaboration with Art and Design
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Point design closer on Diesel responsible for map close, design updates, detailing, and clipping
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Collaborated with other disciplines to create levels that are fun, look great, and run well for the players
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Created one sheet 2D designs during initial map idea generation phase for production
Level Designer | Unreal Engine 5 | PS5 and PC | 2022 - Present
Call of Duty Black Ops: Cold War | Treyarch - Activision Blizzard
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Design point on The Pines responsible for designing and blocking out battle spaces with good flow
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Designed, detailed, and polished multiple areas in 8 maps in collaboration with Art and Design
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Point design closer on Diesel responsible for map close, design updates, detailing, and clipping
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Collaborated with other disciplines to create levels that are fun, look great, and run well for the players
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Created one sheet 2D designs during initial map idea generation phase for production
Level Designer | Radiant Editor | PC, PS4, XBOX | 2019 - 2022
7 Days to Die | The Fun Pimps
Level Designer | Custom Mod Tool (Unity 5) | Steam, PS4, Xbox | 2019
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Built new level POIs using Voxel-based architecture from design concept to polish stage
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Amended existing designs focusing on gameplay restructuring, enhancing exploration, and aesthetics
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Iterated design and flow based on players and the Senior Level Designers play-test feedbacks
Interactive VR | Grove Jones
Level Designer | Unity 5, UE 4 | 2018 - 2019 | Sleep Number | Mini Golf VR
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Designed layouts and build levels from concept to polish on 3 Interactive VR projects
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Created custom particle & audio FX and integrated them into the projects
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Cross-discipline communication regarding UI Design, Gameplay, Mechanics and Art Creation
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Responsible for custom collision design and optimizations
TEAM PROJECTS
Level Designer | Cinematic Scripter | Re:Bound (3D, Action Adventure)
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Shaped three levels using mod-kits and integrated them into the central hub world
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Collaborated with other designers to create multiple puzzles and game-play features
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Animated objects & cameras using Matinee/Level Sequence for engagement & immersion
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Worked with the lead artist to perform aesthetic passes on all levels & maintain the art style
Unreal Engine 4 | 17 Developers | PC, PS4 | 2018
Multiplayer Level Designer | Auxilium (3D, FPS, Multiplayer CTF)
Unreal Engine 4 | 50 Developers | PC | 2017
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Responsible for designing and developing the Cargo Hangar core level layout
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Assisted other level designers to improve and balance the fun game-play experience
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Produced materials and constructed blueprints to control conveyance of dynamic level events
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Modeled proxy 3D assets for hero pieces and level specefic props with detailed measurements
Level Designer | Audio Designer | Potion Motion (2D, Puzzle)
Unity 5 | 4 Developers | 2 Months | Android | 2016
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Paper designed three levels and further developed them digitally using Photoshop
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Edited audio & sound FX using Audacity and integrated them into the project
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Designed and communicated the in-game menu system with the artists and programmer
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Assisted the game designer with puzzle design and flow for all the levels
INDIVIDUAL WORK
Master's Thesis | Dead Valley (3D, FPS, Open World Survival Horror, Action Adventure)
Dying Light Developer Tools | PC | 2017 - 2018
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Developed a small open world map with interior and exterior spaces
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Populated the world with props and effects to simulate a natural immersive & engaging world
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Set up good sight-lines and landmarks to direct players to their objective without HUD elements
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Scripted a cut scene to show the player their objective
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Structured a multi quest stage to give the player a sense of accomplishment and progression
The Last Spirit Prison (3D, Open World RPG, Action Adventure)
Skyrim Creation Kit | PC | 2017
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Assembled a level using mod-kits and props, further integrating it into the Skyrim world
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Worked on polishing the aesthetics and game-play of the interior dungeon and exterior island
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Designed the quests with custom weapons as rewards for level progression
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Scripted a two phase mini-boss fight to spawn an additional enemy on the second phase
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Scripted AI spawn sequences with added visual juice effects and game-play puzzle elements
Hyperion Battleship (3D, FPS, Multiplayer CTF)
Unreal Tournament 4 | PC | 2016
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Drafted a 5v5 player map on paper and further developed it digitally
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Outlined and maintained a design document throughout the projects development phase
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Modeled and textured 75% of the required assets including Mod-kits and props
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Scripted an elevator system at the center of the map to enhance game-play engagement
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Worked on lighting, material editing, and animations for level dynamics, aesthetics and juice
EDUCATION
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Master's in Interactive Technology for Level Design
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Minor: Art & Scripting
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Thesis: Directing Players Across a Small Open World Using Good Sight-lines and Landmarks
The Guildhall at SMU | Texas - USA (2016 - 2018)
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Bachelors of Arts (Hons) in Digital Media for Game Design
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Minor: 3D Art Creation
ICAT Design and Media College | Bangalore - INDIA (2011 - 2014)